The demo engine was realised before the party.
It was written by ZeBug in C++, It's embed several features:
- OpenGL Texture loader.
- OpenGL Meshes import from 3DStudio Max file.
- A material management for lightning texturing and particle effect.
- A scenes manager to synchronise object and light.
- A music modules player.
- And screen resolution setting windows.
Several libraries are used:
- MFC for windows management.
- Midas Sound System for music playing.
- Intel JPEG library for picture loading.
- Glut for TrueType policies meshes conversion.
During the party, Coax create some graphics with Photoshop. During this time Scritch working with FastTracker II to realize the soundtrack. ZeBug create some horrible meshes with 3DStudio and animate them programmatically.